Kèr Spsvíhdinlày has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Kèr Spsvíhdinlày receives an average of 261 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Spsvíhdinlày covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3522 m (11555 ft) above sea level.
Overview
Kèr Spsvíhdinlày was founded durring the early 9th century, by Sēr Joida̋ch 'Morale Doll' Ré̄sh Yawmē̄ Ha̋mpf̄ Edwaladr. The establishment of Kèr Spsvíhdinlày suffered from many setbacks, delays, and obsticles, most notably a group of Kèr Spsvíhdinlày which required millitary assistance exterminate before the community could finish being built.
Kèr Spsvíhdinlày was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Kèr Spsvíhdinlày is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kèr Spsvíhdinlày is buildings have been located at convienant points along the swamp Kèr Spsvíhdinlày was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt gravel streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Right off the bat Kèr Spsvíhdinlày hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things.
Civic Infrastructure
Kèr Spsvíhdinlày has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Spsvíhdinlày. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Spsvíhdinlày's parks.
Kèr Spsvíhdinlày has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Spsvíhdinlày.
Kèr Spsvíhdinlày has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kèr Spsvíhdinlày has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kèr Spsvíhdinlày has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kèr Spsvíhdinlày has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Spsvíhdinlày's public wards, blessings, and other arcane systems.
Kèr Spsvíhdinlày possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Kèr Spsvíhdinlày has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Spsvíhdinlày's natural decorations nor waterways.
Kèr Spsvíhdinlày has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kèr Spsvíhdinlày has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kèr Spsvíhdinlày's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Kèr Spsvíhdinlày there is always just enough rain to be annoying.
The Ghoul near Kèr Spsvíhdinlày are known to be more aggressive than normal.
Kèr Spsvíhdinlày's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Augury energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 9
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5887 m2
Cattle and Similar Creatures: 365
Poultry: 4383
Swine: 292
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 146
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 11
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 3
Chandlers: 4
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 2
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 16
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 2
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
469 of Kèr Spsvíhdinlày's population work within a Foundational Occupation.
28 work in Agriculture
106 work as Craftsmen
38 work as Merchants
78 work as Service Workers
45 work as General Laborers
16 work as Skilled Laborers
72 work as Civil Servants
41 work in Cottage Industries
22 work as Artists
23 work in Produce Industries
905 of Kèr Spsvíhdinlày's population do not work in a formal occupation, but do contribute to the local economy. 87 (6%) are noncontributers.
Points of Interest
POI
History
Kèr Spsvíhdinlày is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the early 2nd century, Kèr Spsvíhdinlày was attacked by soldiers from another nation, with orders to raid Kèr Spsvíhdinlày. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Spsvíhdinlày lost 266 people, 372 livestock, and 34 buildings. The conflict ended after roughly 48, when members of Kèr Spsvíhdinlày's militia enacted an operation to capture a particular port intact. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with pitched battle between both forces, which ended in a stalemate for Kèr Spsvíhdinlày's forces. The war is remembered in legend by Kèr Spsvíhdinlày's bards, historians, and legend keepers.